﻿using System.Collections.Generic;
using XLua;
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;

    public class UnityEngineBoundsWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(UnityEngine.Bounds);
            Utils.BeginObjectRegister(type, L, translator, 1, 11, 5, 5);
            Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);

            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMinMax", _m_SetMinMax);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Encapsulate", _m_Encapsulate);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Expand", _m_Expand);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Intersects", _m_Intersects);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IntersectRay", _m_IntersectRay);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrDistance", _m_SqrDistance);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint);

            Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "extents", _g_get_extents);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "min", _g_get_min);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "max", _g_get_max);

            Utils.RegisterFunc(L, Utils.SETTER_IDX, "center", _s_set_center);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "extents", _s_set_extents);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "min", _s_set_min);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "max", _s_set_max);

            Utils.EndObjectRegister(type, L, translator, null, null, null, null, null);

            Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);

            Utils.EndClassRegister(type, L, translator);
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (
                    LuaAPI.lua_gettop(L) == 3
                    && translator.Assignable<UnityEngine.Vector3>(L, 2)
                    && translator.Assignable<UnityEngine.Vector3>(L, 3)
                )
                {
                    UnityEngine.Vector3 _center;
                    translator.Get(L, 2, out _center);
                    UnityEngine.Vector3 _size;
                    translator.Get(L, 3, out _size);

                    var gen_ret = new UnityEngine.Bounds(_center, _size);
                    translator.PushUnityEngineBounds(L, gen_ret);

                    return 1;
                }

                if (LuaAPI.lua_gettop(L) == 1)
                {
                    translator.PushUnityEngineBounds(L, default(UnityEngine.Bounds));
                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds constructor!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __EqMeta(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                if (
                    translator.Assignable<UnityEngine.Bounds>(L, 1)
                    && translator.Assignable<UnityEngine.Bounds>(L, 2)
                )
                {
                    UnityEngine.Bounds leftside;
                    translator.Get(L, 1, out leftside);
                    UnityEngine.Bounds rightside;
                    translator.Get(L, 2, out rightside);

                    LuaAPI.lua_pushboolean(L, leftside == rightside);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(
                L,
                "invalid arguments to right hand of == operator, need UnityEngine.Bounds!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetHashCode(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                {
                    var gen_ret = gen_to_be_invoked.GetHashCode();
                    LuaAPI.xlua_pushinteger(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Equals(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable<object>(L, 2))
                {
                    object _other = translator.GetObject(L, 2, typeof(object));

                    var gen_ret = gen_to_be_invoked.Equals(_other);
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
                if (gen_param_count == 2 && translator.Assignable<UnityEngine.Bounds>(L, 2))
                {
                    UnityEngine.Bounds _other;
                    translator.Get(L, 2, out _other);

                    var gen_ret = gen_to_be_invoked.Equals(_other);
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.Equals!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetMinMax(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                {
                    UnityEngine.Vector3 _min;
                    translator.Get(L, 2, out _min);
                    UnityEngine.Vector3 _max;
                    translator.Get(L, 3, out _max);

                    gen_to_be_invoked.SetMinMax(_min, _max);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Encapsulate(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _point;
                    translator.Get(L, 2, out _point);

                    gen_to_be_invoked.Encapsulate(_point);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 0;
                }
                if (gen_param_count == 2 && translator.Assignable<UnityEngine.Bounds>(L, 2))
                {
                    UnityEngine.Bounds _bounds;
                    translator.Get(L, 2, out _bounds);

                    gen_to_be_invoked.Encapsulate(_bounds);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.Encapsulate!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Expand(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    float _amount = (float)LuaAPI.lua_tonumber(L, 2);

                    gen_to_be_invoked.Expand(_amount);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 0;
                }
                if (gen_param_count == 2 && translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _amount;
                    translator.Get(L, 2, out _amount);

                    gen_to_be_invoked.Expand(_amount);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.Expand!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Intersects(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                {
                    UnityEngine.Bounds _bounds;
                    translator.Get(L, 2, out _bounds);

                    var gen_ret = gen_to_be_invoked.Intersects(_bounds);
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IntersectRay(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable<UnityEngine.Ray>(L, 2))
                {
                    UnityEngine.Ray _ray;
                    translator.Get(L, 2, out _ray);

                    var gen_ret = gen_to_be_invoked.IntersectRay(_ray);
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
                if (gen_param_count == 2 && translator.Assignable<UnityEngine.Ray>(L, 2))
                {
                    UnityEngine.Ray _ray;
                    translator.Get(L, 2, out _ray);
                    float _distance;

                    var gen_ret = gen_to_be_invoked.IntersectRay(_ray, out _distance);
                    LuaAPI.lua_pushboolean(L, gen_ret);
                    LuaAPI.lua_pushnumber(L, _distance);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 2;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.IntersectRay!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ToString(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    var gen_ret = gen_to_be_invoked.ToString();
                    LuaAPI.lua_pushstring(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
                if (
                    gen_param_count == 2
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                )
                {
                    string _format = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = gen_to_be_invoked.ToString(_format);
                    LuaAPI.lua_pushstring(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
                if (
                    gen_param_count == 3
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                    && translator.Assignable<System.IFormatProvider>(L, 3)
                )
                {
                    string _format = LuaAPI.lua_tostring(L, 2);
                    System.IFormatProvider _formatProvider = (System.IFormatProvider)
                        translator.GetObject(L, 3, typeof(System.IFormatProvider));

                    var gen_ret = gen_to_be_invoked.ToString(_format, _formatProvider);
                    LuaAPI.lua_pushstring(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.ToString!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Contains(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                {
                    UnityEngine.Vector3 _point;
                    translator.Get(L, 2, out _point);

                    var gen_ret = gen_to_be_invoked.Contains(_point);
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SqrDistance(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                {
                    UnityEngine.Vector3 _point;
                    translator.Get(L, 2, out _point);

                    var gen_ret = gen_to_be_invoked.SqrDistance(_point);
                    LuaAPI.lua_pushnumber(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ClosestPoint(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);

                {
                    UnityEngine.Vector3 _point;
                    translator.Get(L, 2, out _point);

                    var gen_ret = gen_to_be_invoked.ClosestPoint(_point);
                    translator.PushUnityEngineVector3(L, gen_ret);

                    translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_center(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.center);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_size(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.size);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_extents(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.extents);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_min(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.min);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_max(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.max);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_center(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;
                translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.center = gen_value;

                translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_size(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;
                translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.size = gen_value;

                translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_extents(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;
                translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.extents = gen_value;

                translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_min(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;
                translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.min = gen_value;

                translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_max(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Bounds gen_to_be_invoked;
                translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;
                translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.max = gen_value;

                translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}
